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(Hey, peons! The Roll20 page is here!)

Ah, Feng Shui: Action Movie Roleplaying. Groups of ridiculously overpowered heroes tearing through hordes of faceless mooks like a nitrous-equipped riding lawn mower on a Saturday afternoon. We’ve all been there before. But have you ever wondered what life is like on the other side of the fence? What would it like to be one of those hapless gun-toting peons? After all, don’t they have their own hopes and dreams (mostly involving not being useless cannon fodder)?

Enter Mook to Mastermind, an experimental Feng Shui RPG that takes the award-winning system to places it was never meant to go. Here, a group of low-powered mooks must claw their way up the criminal ladder in a world of subversion, self-loathing, and over-the-top violence. Take the plunge, and you’ll never look at mooks the same way again. Will they rise up and claim their dubious destinies, or are they doomed to rot at the bottom of the proverbial (perhaps literal) heap?

Before anyone else mentions it, yes, this game is unabashedly inspired by such disparate works as Venture Bros., Metalocalypse, and Despicable Me, but if past experience with this group has taught us anything, it will soon take on a demented flavor all its own.

Mook to Mastermind

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